Quarterly scholarly journal on the intersection of technology and education.
ET&SJul 1, 2026
Grouping learners based on complementary knowledge strengths, tracked dynamically, significantly improves collaborative learning outcomes.
ET&SJul 1, 2026
Building digital textbooks using a crowdsourced model of professionals, students, and AI produces highly rated, deep learning resources.
ET&SJul 1, 2026
Elementary students have strong technical skills for online learning but struggle significantly with managing their own self-directed learning.
ET&SJul 1, 2026
Teachers who critically evaluate AI content are better at planning their own learning, a key step for successfully adapting to GenAI.
ET&SJul 1, 2026
For effective constructivist serious games, focus on three key design elements: learner autonomy, sensory feedback, and clear objectives.
ET&SJul 1, 2026
Fostering social, cognitive, and teaching presence in blended MOOCs significantly boosts STEM student engagement and technology adoption.