A systematic literature review: Game design elements in constructivist-serious game

Razak, I. A., Rahiman, N. A., & Shukery, N. M.

For effective constructivist serious games, focus on three key design elements: learner autonomy, sensory feedback, and clear objectives.

What it found

Researchers conducted a systematic review of 39 studies to map specific game design elements to constructivist learning principles in serious games. They found that the most effective and frequently supported design elements are 'imposed choices,' 'sensations,' and 'objectives.' These elements map directly to core constructivist factors like problem-solving, active learning, interaction, and discovery.

What it means for your work

When building educational games, ensure learners have meaningful choices that drive the narrative or problem-solving path to support autonomy. Pair these choices with rich sensory feedback and explicit, authentic learning objectives to ground the experience. Avoid arbitrary gamification by aligning game mechanics directly with active learning goals.

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