Correction: Individual and group competitive digital gamification in ESL adult classrooms: a systematic review of effects on vocabulary retention, motivation, and engagement

Fahad Ameen

Competitive digital games boost adult ESL vocabulary learning, but group-based play is better for reducing learner anxiety.

What it found

This systematic review evaluated the impact of individual and group competitive digital gamification on adult ESL learners. The findings indicate that both competitive modes significantly enhance vocabulary retention, motivation, and classroom engagement compared to non-gamified methods.

What it means for your work

Design digital vocabulary activities that offer both solo and team-based competitive options to accommodate different learner preferences. Utilize group-based gamification to lower performance anxiety for self-conscious adult language learners while retaining the motivational benefits of play.

Related studies

Summaries are generated automatically from the publisher's abstract or article text. Always check the original source before citing.